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Devlog
Trash Bucket
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Devlog
Presentation and Graphics
October 13, 2024
by
Kalos1
Presentation and Art The focus this week was to figure out my art style and to get the bulk of texturing done. After trying to draw character models in a cartoony style like Castle Crashers as was my...
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Enemies and Combat
October 06, 2024
by
Kalos1
Enemies and Combat This week in development I have quite a bit to present, first enemies. I have developed two types of enemies so far, one is a normal knight that can shoot at you with its crossbow (...
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Basic Level Blocking
September 29, 2024
by
Kalos1
Basic Level Blocking This week in development... not much happened. Trash Bucket in terms of level size is quite small and it only took Monday to get the basic blocks that fill out the map done. Then...
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Movement
September 20, 2024
by
Kalos1
Week 1: Movement The focus for this week in development is movement. To do this I will reuse the eight-directional movement script from tutorials and add a roll function that will also be inside the m...
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Game Concept
September 13, 2024
by
Kalos1
#Concept
Concept Work for Trash Bucket Working Title: Trash Bucket Concept Statement: Trash Bucket is a 2d medieval fantasy bullet hell where you play as a knight sieging a castle to release the king from capt...
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